Best patent illustration ever.
…to translate their niche adventure game, Rhiannon: Curse of the Four Branches, which is (fairly obviously) based on the Mabinogion. They want to do it in Welsh, but there are only three of them and they’re all English monoglots, and they can’t afford the dosh (as a tiny wee indie developer) to translate all 30,000 words of the text.
They say they’re looking for a "school, a language society or a group of Welsh-language adventure gamers who might be able to help."
I reckon they’d be better off creating an online community to do it, rather than finding a pre-existing group.
The irony is, most of the kids making games now probably never used the computers that kickstarted our industry, a 16 year old for instance, wouldn’t have even been born when Commodore imploded, taking the Amiga with it…
From an interview at the Dyson site (the game, not the hoovers, and if you haven’t played it, do so.)
Ever designed a board game? Or a card game? There’s a site – thegamecrafter.com – to which you can upload all your artwork and they’ll print and manufacture all the bits and send them to you. How cool is that?
Found on Richard Bartle’s blog. Which anyone with an interest in gaming, particularly MMORPGs, should read. After all, he was one of the blokes who started it all.
An absolutely beautiful indie strategy game with abstract, crisp graphics. Download it – it’s stunning. It runs on Windows and Linux, and you should be able to run it on a Mac by using Mono on the command line or using Wine.
This is just sad. A tiny British games developer (there’s only three of them, apparently) has produced a point and click adventure (remember those?) which has managed to get a wide – albeit budget – release in the States. Whereupon it becomes obvious that an awful lot of the artwork is ripped off from other games. Really – go and have a look, they’ve just taken screenshots from Oblivion, UT2004, Morrowind and a few other games and slapped their own stuff over the top. Here’s an example – on the left, LoL, on the right, Thief: Deadly Shadows:
How did they think they’d get away with it? Perhaps they’d promised an all-singing, all-dancing 3D game for their new reworked version, realised they couldn’t do it, and panicked. However, the wikipedia entry suggests there were allegations of plagiarised art from that earlier Amiga version, so maybe this really was something they thought they could do with impunity. Or maybe they used the stolen artwork as placeholder – to be replaced later with their own work – and didn’t have time, or perhaps foolishly showed it to the publisher who loved it. Hm.
The more we think about that last possibility here in the office, the more likely we think it is. Many smaller publishers don’t know much about games – their expertise lies in retail marketing. They wouldn’t recognise the stolen images, and perhaps wouldn’t understand why perfectly good placeholder art needed replacing. They also wouldn’t understand why the new artwork would take so long to do, pressurising the developers still further. Who knows?
I’m not excusing them, but I can see how a bedroom coder team could get themselves into such difficulties.
UPDATE: I’m not one to judge by appearances, but look – three dodgy geezers from Maidstone.